I worked with a team to develop a 2D implementation of Spike Rush, a game mode from popular video game Valorant. The game was programmed in Python, and utilizes the pygame module. Our goal was to make a game that is highly interactive and fun to play with others.
On this project, I worked on implementing character movement, character sprites, collision detection, and creating the game's map. I also developed the website for the game and created the game's art assets. The project was a great way for me to work on designing software architecture and practice writing clean code.
The project website can be found here.